You are a warrior, and nothing will stop you from destroying
your enemy. You wield massive weapons of steel and iron, charging onto the
battlefield and slaughtering your way from one end to the other. You have
chosen Two-Handed weapons as your proficiency, and the world trembles at your
might.
Primary Stats: Strength,
Constitution
Bonus to Skill
Checks: Athletics, Intimidate
Basic Abilities
Opening this talent tree grants you the following powers and
abilities.
Cleave: Your blows are so strong and accurate, that enemies around you take damage.
Cleave: Your blows are so strong and accurate, that enemies around you take damage.
Battle Stances:
Different stances grant you different fighting abilities. You gain those listed below.
Power Stance
You
shift your footing, drop your weapon lower, and prepare yourself to do more
damage, no matter the cost, trading defensive capability for offensive
capability.
Standing Mountain
Your enemies move to overwhelm you. You heft your weapon, lift your spirits,
and you are ready to block their path for as long as it takes, trading
offensive capability for defensive capability.
Path of the Balanced
Attack, defend, it doesn’t matter, you are ready for whatever might come. This
is the default stance in battle granting no advantage either way, but also no
disadvantage.
Weapon of Choice:
While you’re adept at using all kinds of two-handed weapons, you have one that
you’re better with. Choose one type of two-handed weapon, be it a claymore, a
glaive, polearm, battleaxe, or whatever. You are better with this type of two-handed
weapon than with any other type. It gives you an advantage when you use it. If
this were DnD, you would have a proficiency of +1 with one-handed weapons and a
+4 with this particular weapon.
Mastery: Mastery
is a measure of your overall power and ability in a given talent branch. Each
rank raises your ability a bit higher, and grants you greater power and access
to more abilities further down the line. You must purchase each rank in order.
Each rank is explained in detail below.
Rank 1: Your
accuracy is slightly improved and your attacks do slightly more damage. You
have gained a small amount of stamina, allowing you fight slightly longer
without tiring while swinging your weapon. 10 points.
Rank 2: Your
accuracy is slightly improved and your attacks do slightly more damage. You
have gained a small amount of stamina, allowing you fight slightly longer
without tiring while swinging your weapon. In addition, your attacks are strong
enough to dent a number of different types of armor, causing more damage. 20
points.
Rank 3: Your
accuracy is improved and your attacks do more damage. You have gained stamina,
allowing you fight longer without tiring while swinging your weapon. Provided
you have a Strength of 20, you can use charge
from one-handed weapons with a two-handed weapon. You gain a +2 to Strength
and Constituion. 30points.
Rank 4: Your
accuracy is greatly improved and your attacks do a great deal more damage. You
have gained a large amount of stamina, making you as endurant as any other
warrior on the field. In addition, you can now crack most types of armor, with
proper attacks, to inflict even more damage. 40 points.
Rank 5: Your
accuracy is greatly improved and your attacks do a great deal more damage. You
have gained a large amount of stamina, making you more endurant than any other
warrior on the field. In addition, you can now break most types of armor, with
proper attacks, to inflict even more damage. You gain a +3 to Strength and
Constitution. 250 points.
Two-Handed Branch Abilities
Titan’s Grip: You
can dual wield two-handed weapons. Strength 20, and 20 points.
Devastating Blow:
You take a moment to gather strength and unleash a hellish attack that breaks
though resistances to deliver a massive amount of damage. This takes time and
effort and won’t be something you do repeatedly. Requires Mastery Rank 1 and 10
points.
Great Cleave: The
damage you deal with cleave is greatly enhanced, and hits more enemies even at
greater distances. Requires Mastery Rank 2 and 15 points.
Deep Wounds: Your
attacks leave terrible wounds that bleed, often internally, weakening and
slowing your foe while you continue to murder them. The bleed effect from
attacking is almost impossible to stop without some kind of aid, such as a
healer. Requires Mastery Rank 2 and 20
points.
Limbsplitter: You
have a greater chance of disarming your foe. You can hate me all you want for
that pun. In addition, even if you don’t remove a limb, your attacks now have a
very good chance of simply disabling your foe by outright destroying or
incapacitating limbs. Requires Mastery Rank 3 and 15 points.
Skull Crusher: Your
chances of shattering bone when you attack are greatly enhanced, making you a
monster on the battlefield. Requires Mastery Rank 3 and 15 points.
Champion’s Stance:
This greatly enhances your battle stances,
granting you more attack power, greater defense, or both depending on which
stance you’re in. Requires Mastery Rank 3 and 20 points.
Combat Mastery:
You’ve become so skilled with two-handed weapons that it is second nature to
you, and requires much less energy, so you tire much less quickly while
attacking. Requires Mastery Rank 3 and 20 points.
Heroic Leap: You
jump with all your might, landing hard in a group of foes and stunning them
briefly. Requires Mastery Rank 3 and 30 points.
Barbarian Smash:
You toss your weapon at a foe, then leap on them, landing hard and sending out
a shockwave around you that disorients and slows your enemies while you pick up
your weapon and ready yourself to hurt them more. Requires heroic leap, and 30 points.
Weapon Master:
You have mastered your weapon of choice
and deal extra damage with it. This effect is stacked if you have weapons mastery and if you dual wield.
Requires Mastery Rank 5 and 50 points.
Weapons Mastery:
You are a master of all two-handed weapons, and any of them are lethal in your
hands. Requires Mastery Rank 5 and 50 points.
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