An enchanter is a rare and sought after professional. They
are able to take powerful magic and bind it to create incredible artifacts.
They can enchant armor to be more powerful, grant strength to the weak, and
even imbue flame and other magic to weapons. It takes a great deal of practice
and dedication, but in the end, it’s worth the time and effort.
Primary Stats: Intelligence
15, Charisma 15 required.
Bonus to Skill
Checks: Appraise, Knowledge (Arcana)
Basic Abilities
Opening this talent tree grants you the following powers and
abilities.
Basic Enchanting: You can place minor enchantments on items and disenchant enchanted items. What they do is up to you with two exceptions: You cannot enchant items to increase stats and if you wish to place a power on an item, you must have that power. For example, in order to enchant an item to hurl fire, you must have Destruction Magic or the basic power of Arcana. To grant underwater breathing you must have Alteration. The enchantments can grant limited stat bursts, such as a minor bonus (+1 or 2) to Intelligence that would be a boost to the next spell cast. All enchantments are exceedingly limited and last only a few seconds at best with the exception of powers which are single charge. In order to enchant something you must know the enchantment and have the proper ingredients to make the enchantment. Ingredients are small magical elements used to empower the item and can be disenchanted from other magical objects or bought or found. You can only have one enchantment per item at this level. You can learn new enchantments from scrolls and through disenchanting other enchanted objects.
Basic Enchanting: You can place minor enchantments on items and disenchant enchanted items. What they do is up to you with two exceptions: You cannot enchant items to increase stats and if you wish to place a power on an item, you must have that power. For example, in order to enchant an item to hurl fire, you must have Destruction Magic or the basic power of Arcana. To grant underwater breathing you must have Alteration. The enchantments can grant limited stat bursts, such as a minor bonus (+1 or 2) to Intelligence that would be a boost to the next spell cast. All enchantments are exceedingly limited and last only a few seconds at best with the exception of powers which are single charge. In order to enchant something you must know the enchantment and have the proper ingredients to make the enchantment. Ingredients are small magical elements used to empower the item and can be disenchanted from other magical objects or bought or found. You can only have one enchantment per item at this level. You can learn new enchantments from scrolls and through disenchanting other enchanted objects.
Recharge: Some
enchantments, such as those that grant powers or enhance the abilities of
weapons and armor, will need to be recharged. Using soul shards, you can do
this and based on your ability the soul shards will provide a greater or lesser
charge. Soul shards can be created using Destruction magic, purchased at
vendors, or created through other means and even enchantments.
Mastery: Mastery
is a measure of your overall power and ability in a given talent branch. Each
rank raises your ability a bit higher, and grants you greater power and access
to more abilities further down the line. You must purchase each rank in order.
Each rank is explained in detail below.
Rank 1: Your
abilities are slightly enhanced and your enchantments are slightly more
powerful. This means that if you were to enchant something that would grant a
+3 to hit points, it would grant, perhaps, a +6 instead. Or, if you were to
enchant something to grant water breathing for 10 seconds, it might last 20
instead. 10 points.
Rank 2: Your
abilities are slightly enhanced and your enchantments are slightly more
powerful. You can enchant items to permanently enhance one stat with a +1. You
can only boost one stat at a time. For example, you could have a ring that
boosts your Strength, but if you had a sword that had a strength enchantment,
the sword won’t also boost your strength. 20 points.
Rank 3: Your
abilities are enhanced and your enchantments are more powerful. You use fewer
raw materials for your enchanting while garnering the same results. You now
have the ability to make trinkets. Trinkets are small devices that have a
readymade spell in them, such as a gem that can be smashed open or otherwise
activated to grant an armor bonus for a short time, or a rock that, when thrown
on the ground has the effect of a flash grenade. The effects will generally be
short term, fast, and limited, but useful. 30 points.
Rank 4: Your
abilities are greatly enhanced and your enchantments are much more powerful.
You use fewer raw materials for your enchanting while garnering the same
results. There is a chance that you will randomly learn a new enchantment while
enchanting. You no longer need to have the talent tree to use enchants. For
example, you do not need Destruction magic to enchant a weapon to hurl fire. 40
points.
Rank 5: Your
abilities are greatly enhanced and your enchantments are much more powerful.
You spend very little material while garnering the same enchanting results. You
can recharge trinkets once they’re spent, or make them so that they contain
more than one charge. 50 points.
Enchanting Branch
Scrolls: You can
enchant special parchment that will allow someone to enchant something on their
own. It is a great way to learn new enchantments and to help in your journey to
become better. You can create the parchment yourself relatively cheaply.
Requires Mastery Rank 1 and 10 points.
Stat Boost: You
can now enchant items to boost stats. Each level of mastery grants a greater
boost. You can only boost one stat at a time. For example, you could have a
ring that boosts your Strength, but if you had a sword that had a strength
enchantment, the sword won’t also boost your strength. When you have Mastery
Rank 5, you can enchant two items for the same stat, but no more. Requires
Mastery Rank 2 and 10 points.
Mastery Rank 2: +1
Mastery Rank 3: +2
Mastery Rank 4: +3
Mastery Rank 5: +4
Soul Siphon: When
you kill enemies, you have a chance to create soul shards and various other
materials needed for enchanting. Different items will come from different
enemies. Requires Mastery Rank 3 and 15 points.
Extra Effect: You
can have 2 different enchantments on the same item. At Mastery Rank 5, you can
have 3 different enchantments on one item. Requires Mastery Rank 3 and 25
points.
Create Magical
Artifact: You have mastered your enchanting abilities, and you can now
build wondrous items, constructs, even creatures, should you have the time and
the proper materials. Requires Mastery Rank 5 and 50 points.
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