When we sat
down to make the new rules, one of the things that kept coming up was a return
to basics. I had made over 20 elaborate races (which are here in earlier posts)
and the group thought that they didn’t need that much. So, here we have the
basic races for this particular set of rules. I may or may not amend them later
on. It depends on my mood and the response to these posts. If people are
interested, I have a hell of a lot more races to add.
Blood of the Dragon
Those blessed to be born to a draconic lineage. They are filled with
power, both arcane and physical.
Blood of the Dragon comes in two differing species, Kasoev
and Mordelan. Their traits are listed below.
Kasoev
Lethal warriors of
born of metal and might.
Average Height: 6’3”-9’
Average Weight: 350-1000lb.
Average Weight: 350-1000lb.
Scale of the Dragon:
You have incredibly tough, metal scales that cover your entire body. This is
the equivalent of wearing scaled armor.
Dragonwrath:
You’re a danger just to be around, and when in battle, you can bring up a magic
aura that hurts anyone who is too close.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Mage, Marksman, Monk,
One-Handed. You gain a +15 bonus to these talents when you take them: Smithing,
Two-Handed.
Mordelan
Ancient colored dragons born of the very magics of the world.
Average Height:
5’-6’
Average Weight:
130-250lb.
Blink: You can
teleport short distances.
Arcane Brilliance:
You channel arcane energy exceedingly well and it does not have a strain on you
like it does other races and people, allowing you to cast more spells before
tiring. You also cast spells more easily and quickly than others, allowing you
to cast greater spells more swiftly and with greater accuracy.
Talent Bonuses:
You gain a +5 to these talents when you take them: Alteration, Apothecary, Chaos,
Engineering, Illusion, Light, Psion. You gain a +10 to these talents when you
take them: Enchanting, Shadow. You gain a +15 to Mage.
Dwarf
Masters of stone and iron, dauntless and unyielding in the face of
adversity.
Average Height:
4’3”-4’9”
Average Weight:
160-220lb.
Cast-Iron Stomach:
You are immune to poisons and highly resistant to diseases.
Dwarven Mastery:
Regardless of what type of armor you wear, it offers a greater defense and
better protection, as though you were wearing a higher quality or enchanted
armor. Likewise, any armor you make is of a higher quality and durability than
others of its kind.
Talent Bonuses:
You gain a +5 to these talents when you take them: Alchemy, Alteration,
Marksman, Monk. You gain a +10 these talents when you take them: Engineering, Light,
One-Handed, Two-Handed. You gain a +15 to Smithing.
Elf
The ancient wardens born of the natural parts of the world. Graceful,
wise, and powerful.
Elves come in two differing species: Drow and Valdis. Their
traits are listed below. In addition to their separate traits, elves do not
require a full six hours of sleep. They must only enter a meditative state
known as Trance for 4 hours to be fully refreshed. You are fully aware of your
surroundings while in a trance and notice events normally.
Drow
The elves who embraced the night and its virtues. Strong, fast,
resilient and powerful allies.
Average Height:
5’4”-6’
Average Weight:
130-170lb.
Spiderwalk: You
can climb very easily, sticking to things like Spider-Man.
Choose one of the following:
Darkvision: You
can see as clearly in the night as you can during the day. You can, if you are
lucky, even penetrate magical darkness.
Shadowstep: You
can slightly phase into the Shadowrealms, effectively making yourself invisible
to all but magical means. You can move easily while phased, but still are a
physical presence in the real world, so you must avoid people and open doors to
pass through them.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Bard, Chaos, Enchanting, Illusion, Monk, One-Handed, Summoning. You
gain a +10 to these talents when you take them: Mage, Shadow, Thievery. You
gain a +15 bonus to Apothecary.
Valdis
The grace of the forest, the power of the gods.
Average Height:
5’-6’3”
Average Weight:
100-200lb.
Grace of the Forest:
You are exceedingly quiet and move with a strange, surreal grace. You are
exceedingly agile and move very quickly and easily.
Source of Power:
You channel divine, ki, psionic energies exceedingly well and it does not have
a strain on you like it does other races and people. This allows you to use
abilities from these talents very easily, more accurately, and with greater
power.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Alteration, Bard, Chaos,
Illusion, Mage, Summoning. You gain a +10 to these talents when you take them:
Light, Marksman, Monk, Psion. You gain a +15 to Enchanting.
Gnome
Slight, sly tricksters of the Feywild who excel at avoiding notice.
Average Height:
3-4” to 3’8”
Average Weight:
50-75lb.
Master Trickster:
Can’t prank a prankster, and as a gnome, you know an illusion and a lie when
you see one. Not only are you a better liar than most, but you can discern more
easily when people are lying, and you can see through most illusions.
In Plain Sight:
You’re exceedingly good at hiding. So good that you can, even while people are
looking, sort of fade into the background becoming, essentially, invisible for
a short time.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Apothecary,
Enchanting, Light, Monk, One-Handed. You gain a +10 bonus to these talents when
you take them: Alteration, Bard, Chaos, Illusion, Thievery. You gain a +15 to
Engineering.
Goblin
Small, green, clever, and quick, a bad reputation with a heart of gold.
Average Height:
3-4” to 3’8”
Average Weight:
50-75lb.
Thick Skinned:
Having been mocked and beaten and literally slaughtered over the course of
their existence, Goblin’s have developed a slightly thicker, tougher hide than
other races, and are capable of taking more damage and taking it better. For
their size, they are remarkably tough and resilient.
Clever Mocking:
Goblins, having been on the receiving end of a lot of hate and rage over the
centuries, have developed a quick, clever wit that allows them to do many
things. They can mock an opponent with an almost lethal insult, driving their
foe into a rage that trips them up in battle, and they also see things in a
slightly different way, allowing them to decipher puzzles and riddles or see a
pattern in the chaos that others just can’t.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Alteration, Chaos,
Enchanting, Illusion, Mage. You gain a +10 to these talents when you take them:
Apothecary, Bard, Shadow, Smithing, Thievery. You gain a +15 bonus to
Engineering.
Goliath
Tribal nomads of the mountains, strong as the rock and proud as the
peak.
Average Height:
7’2”-7’8”
Average Weight:
280-340lb.
Physical Mountain:
You are big, you are strong, you are tough, and people know it. Your body
functions differently than other people’s, and you are just simply stronger
than other people, even of your size. You’re very difficult to hurt, and when
you want to hurt people, you certainly can.
Living Mountain:
For a short time, you can turn your flesh to living stone, withstanding a great
deal of damage.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Druid, Light, Mage, Marksman,
Monk, One-Handed. You gain a +15 to Smithing and Two-Handed.
Half-Elf
Born heroes and leaders who combine the best features of human and
elves.
Average Height:
5’5”-6’2”
Average Weight:
130-190lb.
Dual Heritage:
You can choose one of the elven racial features. You cannot take Trance.
Gift of Blood:
When choosing your three starting talents, choose one in particular. You gain
Mastery Rank 1 for free in that talent branch.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Chaos, Druid, Enchanting,
Illusion, Light, Mage, Marksman, Monk. You gain a +10 bonus to these talents
when you take them: Bard, One-Handed, Summoning, Two-Handed.
Halfling
Quick and resourceful wanderers, small in stature but great in courage.
Average Height:
3’10”-4’2”
Average Weight:
75-85lb.
Brave or Stupid?:
You are immune to nearly all fear effects and seem to have no real fear of
anything.
Hard Target:
Being small and exceedingly agile, you’re a difficult person to hit. You take
damage like a bitch because most things are bigger than you, but given your
speed and agility, it’s a rare thing when you do get hit.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Apothecary, Alteration, Bard, Chaos, Enchanting. You gain a +10
bonus to these talents when you take them: Marksman, Monk, One-Handed,
Thievery.
Half-Orc
Fierce warriors who combine human resolve with orc savagery.
Average Height:
5’9”-7’
Average Weight:
155-375lb.
Blood Rage: You
can enter a berserker state while fighting that allows you to ignore all damage
you take and to inflict much greater damage to your foes. While you are not
lost to a rage during this, when you leave this state you are drained and all
damage done hits you at once. If you are not careful you can die after the
effect fades.
Thick Skinned:
You have exceedingly tough skin that is hard to pierce or damage.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Chaos, Druid, Light, Mage,
Marksman, Monk, Shadow. You gain a +10 to One-Handed, Summoning, and
Two-Handed. You gain a +15 to Smithing.
Human
Ambitious, driven, pragmatic – a race of heroes and also a race of
villians.
Average Height:
5’6”-6’2”
Average Weight:
135-220lb.
Gift of the Short
Life: You gain a +5 bonus to all talent trees. Choose one to gain a +10
bonus to and one to gain a +15 bonus to.
Lycan
Cursed with a dark bloodline, these people have learned to harness the
power of the beast.
In Human Form
Average Height:
5’6”-6’2”
Average Weight:
135-220lb.
In Werewolf Form
Average Height:
7’1”-8’5”
Average Weight:
350-500lb.
Blood of the Wolf:
You have three forms: a normal human form, a werewolf form, and a dire wolf
form. You can shift through these with relative ease, and gain heightened
senses, strength, speed, stamina, and agility when in the latter two forms. You
also gain natural weapons when in the alternate forms.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Chaos, Mage, Marksman,
Monk, Two-Handed. You gain a +10 to these talents when you take them: Shape
Shifitng, Shadow, Summoning. You gain a +15 bonus to Druid.
Tauren
Caught between savagery and civilization, these warriors struggle
against the beast within.
Average Height:
7’1”-8’5”
Average Weight:
350-500lb.
Bestial Ferocity:
You are a monster on the battlefield, and you can go on well past the point of
exhaustion. In DnD terms, you wouldn’t fall unconscious until -15 HP and would
die until -25.
Ancestral Memory: You are a terrifying warrior if you are wielding any kind of axe, and it makes you a much better fighter.
Ancestral Memory: You are a terrifying warrior if you are wielding any kind of axe, and it makes you a much better fighter.
Talent Bonuses: You
gain a +5 bonus to these talents when you take them: Marksman, Monk,
One-Handed, Shadow, Summoning. You gain a +10 bonus to these talents when you
take them: Light, Two-Handed. You gain a +15 to Druid and Smithing.
Torilan
Graceful, winged archers and masters of the sky.
Average Height:
5’-6’
Average Weight:
80-150 lb.
Winged Grace: You
are very light, with strong, large wings that allow you to fly. You are
exceedingly graceful, agile, and quick. However, you also have hollow bones and
are not a very tough creature, and you take damage badly.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Bard, Enchanting,
Light. You gain a +10 to these talents when you take them: One-Handed,
Summoning, Thievery. You gain a +15 to Marksman.
Tiefling
Heirs of a shattered empire who live in the shadows and do not fear the
dark.
Average Height:
5’6’-6’2”
Average Weight:
140-230lb.
Hellish Blood:
You look demonic and gain some powers from that. This includes a natural
resistance to fire as well a strange, surreal charm.
Infernal Wrath:
You can channel small bolts of felfire at your foes.
Talent Bonuses:
You gain a +5 bonus to these talents when you take them: Apothecary,
Alteration, Chaos, Enchanting, Psion. You gain a +10 to the following paths
when you take them: Bard and Summoning. You gain a +15 to Mage and Shadow when
you take them.
No comments:
Post a Comment