Paladins, probably, but they're uptight anyway.
Mmm. Can't you just taste that Skyrim flavor?
Battle is overrated, and so is direct confrontation. You’re
a more direct sort of person; you know what you need and you know how to get
it. A quick bit of sneaking, a cut purse or throat, and you’ve got what you
need. Thievery is a talent branch designed for stealth, cunning, lock picking,
pick pocketing, and more. If you want stealth and cunning, this is the branch
for you.
Primary Stats: Dexterity
Bonus to Skill
Checks: Appraise, Bluff, Disguise, Escape Artist, Forgery, Gather
Information, Stealth, Streetwise, Thievery
Basic Abilities
Opening this talent tree grants you the following powers and
abilities.
Lock Pick: You have the ability to pick locks. This is one of the abilities that will almost always have a DC. You will get a bonus to all lock pick checks and as you progress in Mastery you will get a better bonus and some locks might become automatic successes. Purchasing thieves’ tools will also increase your bonus to lock pick.
Lock Pick: You have the ability to pick locks. This is one of the abilities that will almost always have a DC. You will get a bonus to all lock pick checks and as you progress in Mastery you will get a better bonus and some locks might become automatic successes. Purchasing thieves’ tools will also increase your bonus to lock pick.
Pickpocket: It’s
not always easy, but you can, with a bit of patience, skill, and luck, take
small objects from people. It’s always better if the person can’t see you, but
as you grow in your skill you’ll be able to do more and more. This is one of
the abilities that will almost always have a DC. You will get a bonus to all
pickpocket checks and as you progress in Mastery you will get a better bonus
and some locks might become automatic successes.
Stealth: You’ve
very, very sneaky. You gain bonuses to Stealth, and you will even eventually
gain the ability to turn invisible, or to make others invisible. This won’t
always have a DC, but there are times that it will.
Mastery: Mastery
is a measure of your overall power and ability in a given talent branch. Each
rank raises your ability a bit higher, and grants you greater power and access
to more abilities further down the line. You must purchase each rank in order.
Each rank is explained in detail below.
Rank 1: You’re
slightly more difficult to find while you are stealthed. You are slightly more
difficult to notice when you’re pickpocketing and you can lift slightly larger
objects from people. You’re better at lock picking and, while you might not
always be able to disable traps, you will likely see a trap before you try to
pick a lock. 10 points.
Rank 2: You’re
slightly more difficult to find while you are stealthed. You are slightly more
difficult to notice when you’re pickpocketing and you can lift slightly larger
objects from people. You’re better at lock picking and, while you might not
always be able to disable traps, you will likely see a trap before you try to
pick a lock. In addition, you gain a bonus to damage done with back stab and deadly aim. 20 points.
Rank 3: You’re
more difficult to find while you are stealthed. You’re more difficult to notice
when you’re pickpocketing and you can lift larger objects from people. You’re
better at lock picking and can easily pick most basic locks. In addition, you
have a chance to vanish from in front of people for a short time. If you’re
successful, you can remain stealthed and invisible for a while. You gain a +2
to Dexterity. 30 points.
Rank 4: You’re
much more difficult to find while you are stealthed. You’re much more difficult
to notice when you’re pickpocketing and you can lift much larger objects from
people. You’re much better at lock picking and can easily pick most basic locks
and you will almost always notice a trap before you attempt to pick a lock.
Most times you will be able to disarm the trap. In addition, you can now back stab using two-handed weapons. 40
points.
Rank 5: You’re
much more difficult to find while you are stealthed. You’re much more difficult
to notice when you’re pickpocketing and you can lift much larger objects from
people. You’re much better at lock picking and can easily pick most basic locks
and you will almost always notice a trap before you attempt to pick a lock. In
addition, you can make a small group of people more difficult to detect while
they are sneaking and your damage from back
stab and deadly aim are greatly
increased. You gain a +3 bonus to Dexterity. 50 points.
Thievery Branch Abilities
Muffled Movement:
You can move and do things without making a sound. You can also make other
people and things silent, though this is limited to a small number and for a
short time. Requires Mastery Rank 1 and 10 points.
Light Fingers:
Your ability to pickpocket is greatly increased. You can almost always snag
very small objects off most people without them noticing, even if you’re
talking to them directly. This is the equivalent of those things you see in
movies and on TV where someone “bumps” into someone else and then has their
wallet, or where a magician is talking to someone and then has their watch.
Requires Mastery Rank 1 and 15 points.
Cutpurse: What
does it matter who earned the coin? So long as it’s in your hand, it’s yours to
spend, right? You are incredibly skilled at taking coins and cutting coin
purses. You are almost undetectable when you do it. Requires Mastery Rank 1 and
15 points.
Trap Sense: You
always know when a lock is trapped, and you can sense where there are other
sorts of traps almost anywhere. You will almost always be able to disarm a trap
that is tied to a lock, and you’ll have a very good chance of disarming a trap
that isn’t. Requires Mastery Rank 1 and 20 points.
Disarm: You’re so
skilled at pickpocketing and misdirection that you can actually knock a weapon
from an enemy’s hand, or, if you’re very lucky, take it directly from them.
Requires Mastery Rank 2 and 10 points.
Wax Key: You can
now make a wax replica key of locks that you pick, so that you can open similar
locks later automatically. Requires Mastery Rank 2 and 25 points.
Light Foot: You
walk very carefully, and you won’t trigger things such as pit traps, or
pressure plates that would trigger a trap. Requires Mastery Rank 3 and 15
points.
Quick Hands:
You’re exceedingly good at being stealthy, pickpocketing and picking locks, so
you don’t lose your stealth or invisibility while doing them. This doesn’t mean
that you will be successful at picking the lock, but failing won’t break your
stealth. Failing a pick pocket will break stealth. Requires Mastery Rank 3 and 20
points.
Rice Paper Step:
You can run at full speed and it won’t break your stealth or affect being
detected. Requires Mastery Rank 3 and 25 points.
Vanish: You can
simply disappear and turn invisible. You can’t do this terribly often, and
there will sometimes be things that can see you, but it is highly effective.
Requires Mastery Rank 3 and 35 points.
Shadow Share: You
can use all your stealth abilities on other people and groups of people.
Requires Mastery Rank 5 and 50 points.
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