Sunday, September 28, 2014

Paths of the Mind and Body

These two paths do not require the 10 points listed in the general rules. They are bonuses that can be bought whenever you have enough points for them.



The Path of Body is a way to enhance your physicality. This makes you stronger, more agile, tougher, and better able to take damage. It deals with Strength, Constitution, and Dexterity. You do not take this path, and can simply add points when you desire or are able to.

Toughness: You are slightly tougher than other people. You can take more damage and are harder to damage in general, allowing you to “soak” a certain amount of damage before you actually get hurt. You can take this up to 5 times, as though it was a Mastery, each rank essentially adding to your AC and HP. 20 points.

Supernatural Grace: You are exceedingly agile, allowing you flip, jump, tumble, and roll with ease. It also makes you slightly faster and adds to your balance. 20 points.

Iron Stomach: You become very resistant to poisons and venoms. You can buy this twice, once for 15 points, and once again for 50 points. The 50 point version makes you immune to nearly all types of poisons and venoms.

Stone Skin: Not just a spell anymore, you have trained yourself so well that your body is actually physically tougher than normal, and it is a form of armor in and of itself. 30 points.

Enhanced Strength: You are just plain stronger than other people. Your muscles seem to work better than other people, more efficiently, allowing you gain strength without necessarily gaining mass. Whenever you gain an increase in Strength, you gain an additional +1. 45 points.

Tireless: You can go seemingly forever. You just never seem to get tired from physical exertion. You can run longer than other people, fight on well past the point of exhaustion, and recover from wounds more quickly as well. Whenever you gain an increase in Constitution, you gain an additional +1. 45 points

Grace of the Gods: You are supernaturally agile. It is a grace and balance beyond what any mortal should be able to do. You almost seem to glide, you almost are never off balance or fall, and you can flip and jump with the same ease that some people wield blades. Whenever you gain an increase in Dexterity, you gain an additional +1. 45 points.  

Serpent Regeneration: You heal exceedingly quickly, recovering from most minor wounds nearly instantly. 45 points. 


The Path of Mind is a way to enhance your mind, allowing you channel arcane power more efficiently, offering greater wisdom, better control, and faster learning. This branch simply allows you to enhance the things you can do with your mind, and the Intelligence, Wisdom, and Charisma stats. You do not take this path, and can simply add points when you desire or are able to.

Arcane Inspiration: You have learned to channel the arcane in a slightly different way, making it a great deal easier and requiring less energy. This will grow with you as you gain power in your branch of magic. This counts for all magic branches. 30 points.

Skeptic’s Eyes: Your mind is strong enough to see through most illusions. 25 points.

Strong Will: You become very resistant to charm and fear effects. 30 points.

Enhanced Knowledge: You learn things more quickly than other people, even those who learn things quickly. You have an eidetic memory and you just always seem to have the answers when they’re needed. 45 points.

Mental Might: Your psionic and ki abilities are greatly enhanced, allowing you to channel these energies with ease and great control. It also takes a great deal less energy to use these abilities. This will grow with you as you gain power in your respective branch. 35 points.

Influx of Brilliance: It’s a clever trick that allows you to raise the Intelligence of you and a small group of people for a short time, allowing for greater control of anything that uses that particular stat. 50 points.

Wisdom of the Ancients: You grant a clearer way of thinking to you and your allies, giving them a burst to their Wisdom for a short time. 50 points.

Devil’s Charm: A dangerous smile and a clever tongue grant a boost to Charisma to you and your allies for a short time. 50 points.

Learning Boost: Choose one: Intelligence, Wisdom, or Charisma. Whenever you get an increase to that stat, you gain an additional +1. So, for example, when you gain the +3 bonus to Intelligence from Destruction Magic Mastery Rank 5, you would actually gain a +4. You may buy this ability more than once, but only once for each stat. 50 points. 
 

No comments:

Post a Comment