Solvsted
World travelers with an
appetite for knowledge and adventure.
RACIAL TRAITS
Average Height: 5’6” – 6’6”
Average Weight: 130-250lb.
Ability Scores: +2 Charisma, +2 to one other ability score of your choice
Size: Medium
Speed: 6
squares
Vision:
Normal
Languages:
Common, Common Elven, Solvsted Dialect, Choice of two others
Bonus Skill: You
gain training in one additional skill, regardless of class.
Jack of All Trades:
Choose 4 skills you are trained in. You gain a +1 racial bonus to those skills.
Seen it All: You
are immune to fear and fear affects.
Well-Traveled:
You may choose one racial power from any playable race. You now have that
racial power as your own.
Racial Memory: If
your solvsted is descended from the joural, you gain one of their racial
powers. If your solvsted is descended from the valdis you gain a +1 bonus to
one of the following ability scores: Dexterity, Intelligence, Wisdom, or
Charisma. If your solvsted is descended from the eladrin in the player’s
handbook, you gain the fey step
ability. If your solvsted is descended from the elf in the player’s handbook,
you gain the elven accuracy ability.
Adventurous, free-spirited travelers, the solvsted love
nothing more than to see the world. They are not a race in and of themselves,
rather, they are adventurous joural or valdis elves who have an exhilarating
wanderlust that calls them to explore as much of the world as possible. It
doesn’t matter if someone else discovered something first, they only wish to
see the whole of the world and any other world with their own eyes.
Play a solvsted if you want…
♦ to play a
savvy and experienced world traveler.
♦ to play a
charismatic, multilingual explorer.
♦ to be a
member of a race that is charming and flexible enough to play a wide variety of
classes.
Physical Qualities
Solvsted are generally about the same size as the elves they
come from, sometimes tending to be a bit taller than normal. However, their
skin is almost always a deep, golden bronze from their travels, and their hair is
usually darker than their brethren, tending to black, dark auburns, and
sometimes deep purples or royal blue. Their eyes run the gamut of their elven
heritage and can come in almost any color.
Solvsted
mature at about the same rate as humans, but their aging process slows
considerably after the age of 18. They stay vital and healthy well into old age
and can live to be over 200.
Playing a Solvsted
The solvsted are a branch of elves that are born with a
strange sense of desire to see the world. They don’t like to stay in the same
place for very long and crave exploration, adventure, new people, and new
places. On Joresch, they come from joural and valdis stock – the kaedia for
some reason unaffected by this wanderlust – and leave their homes at an early
age to set out and explore. It’s unknown what causes the wanderlust, it seems
to be random, and it’s not always passed from parent to child; a solvsted can
give birth to a normal valdis or joural. Still, it does happen, and is never
viewed as a bad thing as the solvsted are a hearty, good natured people who
always come home to visit and treasure family and friends as much as
exploration.
Many
solvsted become sailors, giving them a great chance to travel extensively. They
take to it easily, as though they were born with sea legs. In fact, something
about the solvsted allow them to learn many things easily and quickly. They
pick up on languages, customs, currency, and skills much more quickly than
other people. Solvsted also make excellent bards. They’re need to travel takes
them everywhere, allowing them to pick up new songs and stories easily. They’re
also quite good at reading a crowd, or knowing the tastes of the region or town
they’re in and finding just the right song or story to inspire and enchant.
Overall,
the solvsted tend to be happy, upbeat people. They enjoy new people and make
friends quickly and easily; the solvsted are the only people openly welcome
among the kaedia. They always have stories, no matter what they choose to do
with their lives, and are happy to share their knowledge and stories with all
their friends and their friends are anyone they happen to be telling a story
to. Having a solvsted in your party brings knowledge, wisdom, stories and song
and always make welcome companions.
Solvsted Characteristics:
Agile, clever, friendly, joyful,
light-hearted, optimistic, perceptive, quick
Solvsted Names:
Typically eladrin, elf, joural, or valdis names.
Solvsted Adventurers
Three sample solvsted adventurers are described below.
Berrian is
a bard who has traveled most of the eastern continent. He is welcomed in nearly
city on the continent, but he’s done with his travels there and seeks more. As
he is making arrangements to travel to Q’omar, he bumps into an old friend of
his. The friend is on the run, and as Berrian turns around he sees that most of
port Xel is on fire. His old friend has two people with him, a torilan woman,
and a human. Berrian quickly bargains to get his friend and their companions on
board and, demons on their heals, they take off in a dirigible bound for
Ciradon, a new adventure dawning for Berrian.
Kala has
chosen the path of Light and become a cleric of Elysia. She travels the world,
healing the sick, fighting the darkness and helping those in need. Her travels
have taken her many places and she delights in her duties and her ability to
meet new people. On a recent pilgrimage to the Academy of the Flame, she
noticed things seemed odd. People were quiet, distant, and many of her old
friends were gone. One of her oldest friends, the princess of Askar, had
apparently left as well, under mysterious circumstances. Determined to get to
the truth, Kala calls in some old favors, and gets an adventuring group together to explore the
church and the town and get to the bottom of the mystery.
Londris is
a chaos wizard and he revels in his power every day. It lets him travel the
world easily, and lets him meet new people as well. Recently, something has
been troubling him. There are dark things creeping into the world, strange
creatures, monsters and demons. Normal animals seem to be getting more and more
aggressive, attacking stray travelers, families, even whole towns. A pervasive
shadow seems to be slowly coalescing over Joresch, and it’s totally harshing
his buzz. He decides that it’s his job to figure things out. He must explore
this mystery, find out what evil may be spreading throughout the world, and put
a stop to the evil shenanigans.
this one is my fav so far.
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