Valdis
The grace of the forest, the power of the Gods.
RACIAL TRAITS
Average Height: 5’-6’3”
Average Weight: 100-200 lb.
Ability Scores: +1 Intelligence, +1 Wisdom, +2
Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, Valdis Dialect
Skill Bonuses: +2 Nature, +2 Religion
Beloved Gods: You
gain training in Religion.
Silence of the Leaf:
You gain training in Stealth.
Trance: Rather
than sleep, valdis enter a meditative state known as trance. You need to spend
4 hours in this state to gain the same benefits other races gain from taking a
6-hour extended rest. While in a trance, you are fully aware of your
surroundings and notice approaching enemies and other events as normal.
One of the first races created on Joresch, the valdis are
proud and ancient. They have a vast array of knowledge, majestic, sweeping,
ancient cities, and know the secrets of the old Gods. They were once a very
proud race, boasting that they were the first race, but they have since learned
some humility, and are now a much more open and friendly people.
Play a valdis if you want…
♦ to be a
majestic, wise, and beautiful.
♦ to have a
powerful tie to magic and the Gods.
♦ to be a
member of a race that favors the bard, cleric, chaos wizard, paladin, sorcerer,
and wizard classes.
Physical Qualities
Valdis tend to be close to human height. They are slender
with delicate features, and unblemished, smooth skin. They are far more sturdy
and resilient than their appearance would suggest. They have complexions that
draw from the natural world; sky blue, ocean green, verdant forest, bark grey,
etc. Their eyes are bright, clear, and somewhat larger than a human’s might be,
running a wide range of colors, including colored pupils or a lack of pupils.
You can find lovely natural blue eyes, or eyes that are solid green with brown
pupils, eyes like a panther or large cat, and many other colors. Some valdis
eyes sparkle like the sun refracting through a beautiful jewel. Their hair
tends to be long, silky, and shiny, regardless of color, but the shade is the
same as the flesh, and generally tends to match in some way or another. For
example you may find a valdis that has pale, leaf green skin, with thick,
lovely hair the rich color of oak bark. Another may have sea blue skin with
long, wavy sea foam green or white hair. You can even find a few that have
normal, human like qualities, but generally, even those will have strange and
beautiful multicolored eyes. Valdis have long pointed ears and cannot grow
facial hair.
Valdis
children grow quite slowly, and are not considered adults until nearly 50 years
of age. They continue to age at a very reduced rate, and almost never seem to
be old. Many valdis can see 2000 years or better, remaining vital, beautiful,
and young right until the very end. One unusual aspect of the valdis is that,
when they die, their bodies remain for a few minutes before they are reduced to
some natural component, usually water, rich earth and clay, or seeds and plant
life. There are no valdis bones to be found.
Playing a Valdis
Valdis society is old and well established. They were the
second race created by Teyr during the Great Creation, and they once held it as
an incredible source of pride. They were among the first, they were beloved of
the Gods, they had the Gods blessing, they were better than anyone else and
looked down on the rest of the world; even the humans who were made before
them. They tended to their forests in Eivress and there have built the great
city of Ha’tai Jyar, or Beloved Home in the valdis dialect. The city is built
out of the living forest, merged with it through patience and dedication. It is
vast and holds the largest concentration of elves on the planet. Their city,
long lives, great magic power, and deep ties to the natural world and the Gods
made them arrogant, self-absorbed and nearly destroyed them. It was only when
they were aided during the first God Wars by humans and dragonkind that they
learned humility and that they were not the perfect beings they imagined
themselves. Since then, they have become friendly, insightful, and very careful
not to repeat the sins of the past.
Valdis are
a deeply religious people. They were alive and in the presence of the creator
of Joresch. They watched as many of the Gods they know today were born. They
fought against Lor when she rose up against the light and fought against her
dark Gods when she created them. They have no need of faith, they have seen the
Gods for themselves. So it is only natural for them to have a close
relationship with those they have fought and died for and for those who
returned the favor, even as Gods. Though they know he has passed, they still
offer prayers to Teyr and to his daughter Elysia, as they are one of the few
races who know her truth. They revere Selatise as their favorite, for she took
on the role of Mother Nature, and is now the guardian of the forests and
natural world and they are very deeply tied to the natural world as well.
The valdis
see themselves as guides, guardians and teachers. They know they are not
perfect, but they have accumulated a great deal of knowledge and are long lived
enough to see the world as a whole and not as this land versus that land. They
do their best to help people and send aid, dignitaries, and religious leaders
all over the world, but only by request. They have, after a time, come to
understand that it is not their job to force their ways on other people and
instead choose to help when needed and called on. Generally they aid in the
wake of some kind of tragedy; floods, droughts, famine, aftermath of wars, etc.
Occasionally, if they see it as a great need, they will join in a war, but
never lightly and never without great investigation and thought. If they do
take a side in a war, you can be quite assured that the side they fight against
are in the wrong and likely evil in some way.
Overall,
the valdis are a quiet, thoughtful people. They enjoy their peace as often as
they can find it. Their true passions are nature, books, the Gods and music,
and often, they are somehow promoting all their passions at once. They do not
lightly make friends, but they generally give everyone a chance to prove
themselves and are not hostile. Should you be lucky enough to be considered an
ally, you are in excellent, warm, and very powerful company.
Valdis
Characteristics: Alert, friendly, happy, intuitive, joyous, mystic,
peaceful, perceptive, religious, wise
Male Names: Aelyon,
Corundus, Doran, Eidar, Elrond, Hin, Kyden, Jerous, Landrar, Liorus, Minnis,
Numfar, Orkarryn, Oxil, Suvyl, Tarlis
Female Names:
Antonella, Avyna, Beya, Denliss, Eqala, Inserra, Jinra, Jorala, Lyssa, Morena,
Nella, Ori, Seris, Sovi, Tulira, Westenra
Valdis Adventurers
Three sample valdis adventurers are described below.
Ori is a
summoner and devout follower of Selatise. She patrols the forests around her
forest home with her panther, Isis, to ensure the safety of her village. One
night she is taken by surprise by an army of goblins; hundreds flooding the
woods surrounding her home with torches and weapons. She and her ranger allies
do their best, but eventually they are overrun and Ori is badly injured and
knocked out during the fight. She wakes in a cave, Isis nervously pacing next
to her. Isis pounces on her, overjoyed that her friend is alive. It turns out
that Isis rescued Ori when she was knocked out in the fight. Her home is gone.
She is sad, but rage isn’t in her nature and she is confused as to the attack.
She’s never known goblins to be so organized, well-armed, or vicious. She heads
out to investigate, and perhaps, find some small measure of vengeance.
Kyden is a
light-hearted rogue. He was born in the
forests, but made his way to the cities where he found opportunity and fun. He
has made his living through chance, lucky, skill, and charm and he lives well. However, his luck has
recently turned sour, and he finds that he has been captured by a rather nasty
group of bandits who want him for the several substantial rewards offered for
him in several countries. He’s thrown in with another prisoner, a lost prince
who wishes to remain anonymous and especially wants to stay away from his home.
The two work together to escape and quickly become friends. They head out,
Kyden guiding the young man, looking for adventure, treasure, and a good time.
Tarlis is a
man on a mission. He was born and raised in slave pits. He bares the scares of whips
and tyranny. He was stubborn and fought against his masters at every turn, so
they put him in a coliseum to fight for sport. There he grew strong and learned
to fight, taking on more scars. However, he refused to follow any sort of guide
in the arena, fighting to fight and not killing or following orders from his
owners. They poisoned him and sent him to die. On his knees, bleeding, poison
coursing through him, Tarlis begged the Gods for help. He wanted to stop the
monsters who had enslaved his family, stop slavery in general, and fight
against evil men like those that were trying to murder him. A bolt of lightning
erupted from the sky, incinerating his foes. Another blew open the slave pens.
Tarlis felt the poison leaving him, saw his wounds closed and stood. He had
been granted a reprieve by Jorren, the God of Honor and Battle. Talis took up
the mantle of Avenger for Jorren. With his newfound power, he freed the slaves
and destroyed those who had made his life hell for so long. He gathered weapons
and supplies and headed out into the world to be Jorren’s hand of justice on
Joresch and never looked back.
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