Monday, January 7, 2013

Race a Day: Lycan



Lycan
Mystic travelers with ties to the primal and the night.
RACIAL TRAITS
Average Height: 5’-6’3”
Average Weight: 100-250lb.

Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Sylorel, Lycan Dialect
Skill Bonuses: +2 Nature, +2 Perception
Bond of Nature: You can speak to animals who do not have a normal language and who are intelligent enough to speak. This does not mean an animal is predisposed to be friendly to you, but you can communicate with it.
Gleam of the Red Eye: You gain a +2 racial bonus to Intimidate.
Natural Weapons: You have claws on your hands that allow you to deal 1d6 damage to an opponent. You may use both hands on a single opponent in a single attack without suffering any penalties.
One with the Night: You gain training in Stealth.

Mystic travelers who have a strange affinity for the night, lycan are a mysterious nomadic race. They travel from city to city, country to country, in large caravans made up of one or two families. Some see them as beautiful, magical entertainers. Other see them as harbingers and dark omens; wherever you find a lycan caravan, you are likely to find trouble.

Play a lycan if you want…
            ♦ to be a mysterious, charismatic creature of the night.
            ♦ to have strange and powerful ties to the natural world.
            ♦ to be a member of a race that favors the bard, druid, invoker, rogue, shaman, sorcerer, and warlock classes.

Physical Qualities
Lycan resemble humanoid wolves. They are covered with fur and have bushy tails like a wolf or large predatory dog. They stand roughly the same height as humans, with a slightly leaner build and somewhat smaller frame. Some lycan have knees that bend backwards and resemble an actual wolf’s leg as opposed to a normal human leg. Their heads are entirely wolfish but they have no mains or hair aside from their normal fur. Their fur colors run a wide gamut of colors from oranges and reds, to browns and tans, and even greys and blacks. Most often they are a solid color with their belly being white, or occasionally white paws. However, there are a number that have mottled colors on their faces, or occasional streaks of color through their fur. Their eyes are very human-like, but they’re usually gold, silver, blue, or purple.
            Lycan have a very particular style of dress, enjoying lavish leather clothes and dark fabrics that are not only beautiful and elegant, but also functional. Woman tend to wear black lace and satin dresses that sweep and swoop and carefully, tastefully show off their curves, but also conceal various weapons and hidden pockets and pouches. Some prefer to let their hair flow free, while others enjoy intricate lace scarves to tie their hair in. Often these are decorated with jewels and coins. The men enjoy soft cotton shirts with leather vests. The vests are always ornate and have a few interesting bits of metalwork or jewelry on them. They also enjoy a nice broad brimmed hat such as a bowler, fedora, or homburg. Both men and women enjoy jewelry and talismans. You will find ears that have multiple piercings, several necklaces made of string and chain that have various symbols, characters, and talismans carved out of bone, wood, or made of pewter or gold and silver. The men enjoy rings more while the women enjoy bracelets and bangles worn on the wrist or ankle.
            Lycan mature at a human rate, but then the aging process slows. They are vital until around 100 years of age, then they begin to slow and degrade physically. They can live to see 150 to 200 years.

Playing a Lycan
The lycan are a very nomadic tribe. They generally move in large caravans, almost like a performing troupe; large wagons that are also homes, tents, various animals, and other things. The caravans size depends on the number of families who travel together. There are usually around 3 families or roughly 14 people in a small group, and the larger groups can have 20 families and more than 100 people. Family ties and bonds are very important in lycan culture, and often families will merge. Though there may be different bloodlines in a caravan, they often consider themselves one big family traveling together.
            Lycan make their living by being skilled merchants and excellent entertainers. Their mystic ties allow them to make tinctures and tonics that are potent and valuable, and they’re excellent at finding hidden and rare herbs and roots used in alchemy and cooking. Many are also bards and performers. They have enchanting voices and their travel allows them to learn a great number of inspiring tales and songs to cheer the spirits of anyone they perform for. Still others have great magic power and use their arcane abilities to enchant, dispel evil, and raise protective wards.
            It is this mystic power that keeps the lycan traveling. Since their birth, they have been tied to the magic and natural world of Joresch. They can speak with the animals, sense danger on the wind, and read tarots or tea leaves to peek at the future. They travel and use their abilities to protect the world from dark and secret forces. This has led them to become an omen among many people. A shaman will divine where they’re next destination might be, and when they arrive, bad things may have already started to happen. When the lycan are seen, they are tied to the malady of the city. The lycan will have their performers and merchants go out and distract by plying their wares, while the warriors of the tribe go and search out the darkness and destroy it. The fear of lycans is only compounded when the darkness is lifted as they leave for their next destination. They bear their fate with a smile, happy to be doing good even if no one sees it. It is due to their diligence that many countries and cities are still standing. It is also why lycan are the only race on Joresch that know of the Obsidian Order.
            In the end, the lycan are a noble race of protectors and mystics. They are strong and bear their burden with a smile and a song, happy in the knowledge that they are with their family and helping the world. They can be mistrustful of outsiders, given the way they are treated, but they are usually willing to give anyone a chance. They are a friendly, warm and affable people who only want to live their lives and protect the world from unseen dangers.

Lycan Characteristics: Adaptable, ambitious, cautious, charming, mysterious, mystic, protective, sly, wise

Male Names: Bo, Boldo, Diorjy, Emilian, Fonso, Hanzi, Luca, Marko, Milosh, Niko, Shandor, Stefan, Tobar, Walther, Yanoro, Yoska

Female Names: Aishe, Esmerelda, Florica, Jaelle, Luminista, Mala, Nadya, Nori, Shofara, Symza, Talitha, Vadoma, Viola

Lycan Adventurers
Three sample lycan adventurers are described below.
            Boldo is a lycan bard. He has traveled on his own for a long while to broaden his ability and talent. He’s made many friends and allies throughout Joresch in his travels, and his life is simple and easy. Recently, he decided to try and find his family caravan and went in search of his own people. He was shocked to find a caravan burning and nearly destroyed. He leaped into help his brethren, saving nearly 20 members of the caravan and fighting off strange, dark, twisted creatures that resembled kasoev dragons. After getting the survivors to safety he spoke with the elder of the tribe and learned that the creatures are not natural, and they suspect it has something to do with the Obsidian Order. They’ve recently been attacking caravans, and the attacks are coming more swiftly and against larger caravans. Something must be done. Ensuring the survivors are safe in a big town and will be well on their own, Boldo sets out to call in favors and form an adventuring group to discover the secret of the creatures and why the Order has targeted his people.
            Dark things have always followed Florica, and she commands them and controls them for the aid of the caravan. She uses her warlock powers to fight evil wherever her family travels. During their last battle, her powers were magnified, the shadows, demons and magic nearly slipping from her control. After she sat down and spoke with Those from the Shadows. They spoke of fear, they whispered to her that something had changed in the world, and that a great hero had been born, but it only served to weaken the barriers that shelter the world from other planes and evils. Now there are tears opening all over the world, some natural, some being ripped open by evil mages with dark purpose. Florica, determined, told her people, and they moved out, heading for the next town to protect while Florica worked to balance and control her power.
            Niko is a rogue who enjoys the shadows of big cities. He long ago left his tribe, believing the world was his for the taking. He lives in Quin’la and makes his living as a skilled thief and pick pocket. He’s never been caught and has made a small reputation for himself as a man who can get things or get into places no others should. One day, while parusing the palace and lightening the terribly overburdened coin purses of visiting dignitaries, he happened upon the king’s chamber and managed to sneak inside. What he saw shocked him. There was a man there he’d never seen before, using dark magic to animate the king’s corpse. Niko managed to escape unseen, but is now worried about what the necromancer might be doing with the king, and how long the king has been dead. He decides he must find help and goes out to seek adventurers he trusts to share this knowledge with and find a way to learn what evil is being plotted and bring it to an end.

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