Lanar
Mystic shaman who possess the beauty and fury of the storm.
RACIAL TRAITS
Average Height: 5’6”-6’5”
Average Weight: 130-250lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Common Draconic, Lanar Dialect
Skill Bonuses: +2 Perception, +2 Religion
Channeling Conduit:
You do not take damage from lightning
based attacks and may, once per encounter, absorb the damage as hit points instead.
Animal Speak:
You can communicate with natural animals that are intelligent enough to have
speech. This does not mean the animal is predisposed to help you or even like
you.
Breath of the Storm: You can use dragon breath as
an encounter power.
Dragon Breath Lanar Racial Power
Thunder rumbles in your throat as you exhale pure
lightning.
Encounter ♦ Lightning
Minor Action Close
blast 3
Attack: Ability
modifier +2 vs. Reflex
Hit: 1d6 +
Ability modifier lightning damage and targets are stunned until the end of your
next round (save ends).
Increase to +4 bonus and 2d6 + Ability modifier damage at 11th
level, and to +6 bonus and 3d6 + Ability modifier damage at 21st
level.
Special: When you
create your character, choose one of the ability scores as the score to use
when making attack rolls with this power. That is also the ability modifier you
will use for the damage. This choice remains throughout your character’s life
and do not change the power’s other effects.
Deeply devoted to nature, the Lanar are shaman who enjoy the
wilds and forests of the world. They live in large communal cities in the wild
places of the world, where the living world shapes itself to their gentle
nurturing. You can tell you’re in a forest protected by Lanar when you find an
abundance of rare animals. It is said they have even revived the lost Unicorns.
Play a lanar if you want…
♦ to have
deep shamanistic ties to the natural world.
♦ to be
master of the wild terrains of the world.
♦ to be a
member of a race that favors the druid, ranger, and shaman classes.
Physical Qualities
Lanar resemble humanoid dragons about as tall as humans.
They have large wings they can use to glide but cannot fly. They’re covered in
shiny scales that glimmer and shine. Though not metallic, they seem that way,
and lanar are varying shades of silver, white, blue and black, much like storm
clouds and the sky before and after a storm. Some of them have bright flashes
of scales light a lightning strike that run across their back or chest. Like
many of their cousins, lanar have distinctive frills on their cheeks and horns
on their faces or running down their backs. Lanar tend to have blue, hazel, or
green eyes. A few have been known to have pure blue eyes with white pupils or
pure white eyes with blue pupils.
Lanar
prefer natural clothing such as leather and fur. They adorn their clothing with
intricate knot work and delicate runes that either tell story, ancestry, or are
meant to protect and ward away evil. They dislike purchasing anything and enjoy
making things themselves. They will also make jewelry out of things they find
that catch their eye. Sticks, shiny stones, a bit of fallen bark, feathers and
other objects are woven together into pendants and bracelets. It is rare to see
any bone in lanar jewelry, as they find it distasteful and even vulgar.
Lanar
mature fairly quickly, becoming physically mature at age 10. They are
considered adults by their own standards at age 16, generally after a tribal
ritual. After that they age very slowly. They are considered middle aged around
200 and can live to be nearly 500 years old or better.
Playing a Lanar
Lanar revere nature and all things natural and wild. They
see the world as a living creature, and all things and all life on Joresch as
special and wonderful. They work with the natural world, taking from it what
they need and giving back in equal measure. They strive to always maintain a
balance in the world and to protect the natural world and keep it safe. They
are not alone in their task, and work closely with other races, including the
elves and the lycan, and often you can find all three races living together and
working towards common goals.
Lanar society
tends to be matriarchal, as they see the mother as a sacred thing and revere
the mother that is Joresch. No one is subjugated, and men have equal rights as
women do, but women tend to hold the positions of power in any clans you may
find. They are the elders who guide the young ones. They are the masters who
apprentice new students. They are the high priestesses and perform the great
rituals that play a part in lanar society. There are men who perform such
duties as well in many clans, but overall they are happier having the women in
these rolls, and take great comfort when women are in charge.
Religion
plays an important role in lanar society as well. Their legends tell of a time
when the world itself was given life so that it could, in turn bring forth
life. To this end, they worship Joresch herself, offering up prayer and thanks
for creating life and for the bounty offered forth from the world. Their deity
of choice, however, as equally revered as Joresch, is Selatise, the great
Guardian of the natural world. There are monthly rituals to honor both Joresch
and Selatise, but otherwise, daily prayers are personal and private, and there
are weekly teachings on the natural world and the history of Selatise. They
feel it important to honor those that provide for them and protect them, but
they also feel that some people take it too far, and that perhaps the Gods also
enjoy peace and quite like other people, and so try not to be a bother.
Lanar are
not aggressive by nature. They know that sometimes violence is necessary, but
they do their best to preserve life as they see it as precious and important.
That does not mean they don’t hold grudges. Slighting a lanar is a difficult
thing, unless you destroy nature for no good reason. This is why the lanar have
a grudge against the kaedia. They see the kaedia move into a place, claim it as
their own, and then proceed to tear down the trees, tear up the ground,
slaughter animals by the thousands and pour brick and mortar over the natural
landscape to create their massive citadels and cities. No other race is as
blatant or horrible about what they do as the kaedia and a lanar will use the
full force of their power against one of the militant elves should they come
across one.
That being
said, the lanar are one of the most light hearted races on the face of the
world. They love to sing and laugh and they enjoy few things more than a good
ale and a warm fire with good friends. They’re very easy going and it’s easy to
be friends with a lanar. People find that, in fact, it’s actually more
difficult to not like a lanar. They’re warm, fun, and a great ally to have in a
scrape.
Lanar
Characteristics: Devout, free-spirited, friendly, fun loving, light
hearted, optimistic, perceptive, self-reliant, wild
Male Names: Axtol,
Bexis, Corax, Drexel, Evrix, Frax, Ilix, Melixar, Neelix, Oxar, Relix, Serex,
Tuvix
Female Names: Alixia,
Bexella, Dax, Dexa, Exalla, Fexa, Jexa, Kyrxa, Millanix, Noraxa, Pixar, Salax,
Siraxa, Tyrix
Lanar Adventurers
Three sample lanar adventurers are described below.
Corax is a
young druid, fresh in his power and thrilling to the wild speed and freedom he
has gained with his new abilities. He rushes through the forest, changing into
various wild animals to see what new things he can find. As he bounds through
the forest, a strange scent catches his attention. Following the trail he comes
across a group of undead slowly dragging a woman bound in a net out of the
forest. Confused and enraged he leaped on the unholy creatures , tearing them
to shreds. As he freed the woman and healed her wounds, he learned that she had
no voice, but through careful interaction, Corax learned that the young woman
needed to get the Academy of the World in Graywyn, a long journey indeed.
Making a quick decision, he led the woman back to his village to have her
wounds properly taken care of. He said his goodbyes, gathered supplies, and the
next day set out into the world to find his destiny and learn more of the
mysterious silent woman he’d saved.
Alixia is a
Cleric of Selatise. Her life has been happy and quiet and she has grown
restless. She dearly loves her forest home among the trees, the elves, and the
lycan, but she hasn’t seen anything beyond her forest home. She’s never even
seen the edges of the forest she lives in. The outside world calls to her.
Surely there are those out there who need her council, her wisdom, people who
need help protecting other parts of the world. The need to leave grows steadily
worse each day, and the outside world calls to her. Though she’s young and a
bit frightened she finally makes up her mind to head out into the wide world to
see what might be there, to find and help those in need, and maybe, just maybe,
to have a bit of fun. If there’s time.
Tyrix is
scared, worn, and angry. She has been tracking a necromancer for several months
now. The evil mage nearly destroyed her home and turned several of her friends
and family into shambling zombies filled with a terrible plague. The only thing
that’s saved and protected her are her shaman abilities and spirit allies.
Recently the trail ran cold and she has spent three days trying to pick it up
again, her rage building as her quarry eludes her. A lack of sleep, aching
wounds and a spreading fever finally overtake her, and she collapses. She woke
somewhere unfamiliar, in a warm bed, her wounds nearly healed and the fever
passed. Cautiously making her way around she finds she is in the house and the
care of a powerful chaos wizard who has been looking for the same man she has
been. He suggest waffles and a team up. Now she must decide whether to trust
this madman or to go her own way and hope to take down the necromancer on her
own.
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